11 SSC CGL · Mathematics

Time, Speed and Distance

Handwritten-style notes for SSC CGL Tier I and Tier II.

01

The Big Picture — Graphic Mind Map

Track distance along a timeline; whenever two moving objects interact, replace ordinary speed with relative speed.

MAP IT!
TIME
SPEED
DISTANCE
1. Core Triangledistance, speed, time and units
2. Average Speedtotal distance divided by total time
3. Relative Motionmeeting, chasing and overtaking
4. Trains & Boatseffective distance and current-adjusted speed
5. Races & Trackshead starts, beats, laps and meetings
6. Time Shiftdelay, early arrival, stoppage and speed change

One triangle, many journeys

Distance is the accumulated result of speed acting for time. Split a changing journey into constant-speed legs and add distances or times as required.

\[\boxed{D=ST}\qquad\boxed{T=\frac DS}\qquad\boxed{S=\frac DT}\]
DSTMATCH THE UNITS FIRST
\[\text{gap closed}=\text{relative speed}\times\text{interaction time}\]
02

The Foundation (Basics) — Complete Concept Build

Master compatible units and motion ratios before using specialized train, boat or race formulas.

ZERO TO EXPERT

ACore quantities and unit conversion

Distance \(D\)

Path length travelled. Use metres with seconds or kilometres with hours unless converted.

Speed \(S\)

Distance travelled per unit time.

\[S=\frac DT\]

Time \(T\)

\[T=\frac DS\]

Time units must agree with the speed denominator.

km/h to m/s

\[1\text{ km/h}=\frac5{18}\text{ m/s}\]

m/s to km/h

\[1\text{ m/s}=\frac{18}{5}\text{ km/h}\]

Time units

\[1\text{ h}=60\text{ min}=3600\text{ s}\]
\[1\text{ km}=1000\text{ m}\]
km/hm/s× 5/18× 18/5

The unit bridge has reciprocal arrows

km/h is the larger numerical unit, so converting to m/s usually makes the number smaller. Reverse the fraction to come back.

BDirect and inverse ratios

Fixed time

\[T\text{ fixed}\Rightarrow D_1:D_2=S_1:S_2\]

Fixed speed

\[S\text{ fixed}\Rightarrow D_1:D_2=T_1:T_2\]

Fixed distance

\[D\text{ fixed}\Rightarrow S_1:S_2=T_2:T_1\]

Speed and time are inverse for the same distance.

Speed rises by \(x\%\)

\[\frac{T_{\text{new}}}{T_{\text{old}}}=\frac{100}{100+x}\]
\[\text{time decrease}\%=\frac{x}{100+x}\times100\%\]

Speed falls by \(x\%\)

\[\frac{T_{\text{new}}}{T_{\text{old}}}=\frac{100}{100-x}\]
\[\text{time increase}\%=\frac{x}{100-x}\times100\%\]

Equal distance product

\[S_1T_1=S_2T_2\]

This is the fastest relation for changed-speed timing.

Same road: faster means less time

For fixed distance, speed and time sit on opposite sides of a seesaw. Percentage changes are not numerically equal because the bases differ.

\[S\uparrow\Rightarrow T\downarrow\quad\text{but not by the same percentage}\]
HIGH SPEEDLOW TIMEFIXED DISTANCE

CAverage speed — total distance over total time

Universal formula

\[\boxed{S_{\text{avg}}=\frac{\sum D_i}{\sum T_i}=\frac{\sum D_i}{\sum D_i/S_i}}\]

Equal distances at \(x,y\)

\[S_{\text{avg}}=\frac{2xy}{x+y}\]

The harmonic mean, not the arithmetic mean.

Equal times at \(x,y\)

\[S_{\text{avg}}=\frac{x+y}{2}\]

Distance ratio \(a:b\)

\[S_{\text{avg}}=\frac{a+b}{a/x+b/y}\]

Time ratio \(a:b\)

\[S_{\text{avg}}=\frac{ax+by}{a+b}\]

Stoppage included

Average journey speed uses total elapsed time, including stops, unless “running speed” is specifically requested.

D₁ at S₁D₂ at S₂D₃ at S₃TOTAL ROAD ÷ TOTAL CLOCK

Average the journey, not the speed labels

Speeds receive weights through either the distance travelled or the time spent at them. Identify which quantity is equal before choosing a shortcut.

DRelative speed — closing or separating a gap

Opposite directions

\[S_{\text{rel}}=u+v\]

The gap changes by the sum each unit time.

Same direction

\[S_{\text{rel}}=|u-v|\]

The faster object gains only the speed difference.

Interaction time

\[T=\frac{\text{initial effective gap}}{S_{\text{rel}}}\]

Freeze one object and watch the other

Relative speed converts a two-object motion problem into a one-object gap-closing problem.

\[\text{gap at time }t=D_0-S_{\text{rel}}t\]
OPPOSITE: ADDSAME: SUBTRACT

EMeeting, overtaking and position

Approaching from distance \(D\)

\[T=\frac{D}{u+v}\]

Distances travelled before meeting are in speed ratio \(u:v\).

Chasing with lead \(D\)

\[T=\frac{D}{u-v}\quad(u\gt v)\]

Meeting point

\[D_A:D_B=u:v\]

Use ratio parts to locate the meeting without first finding time.

FTrains — identify the effective distance

Crossing eventEffective distanceRelative speedTime
Pole/person/treeTrain length \(L\)Train speed \(v\)\(L/v\)
Platform/bridge/tunnel length \(P\)\(L+P\)\(v\)\((L+P)/v\)
Two trains, opposite directions\(L_1+L_2\)\(v_1+v_2\)\((L_1+L_2)/(v_1+v_2)\)
Two trains, same direction\(L_1+L_2\)\(|v_1-v_2|\)\((L_1+L_2)/|v_1-v_2|\)
EFFECTIVE DISTANCE = TRAIN + PLATFORM

Crossing finishes only when the rear clears

A point object requires one train length. An extended object adds its own length. Two trains add both lengths regardless of direction.

\[\text{time}=\frac{\text{sum of lengths to clear}}{\text{relative speed}}\]

Train length from pole time

\[L=vt\]

Convert \(v\) to m/s if \(t\) is in seconds.

Platform length

\[P=v(t_{\text{platform}}-t_{\text{pole}})\]

Man moving relative to train

Use \(v_{\text{train}}+v_{\text{man}}\) if opposite, and \(|v_{\text{train}}-v_{\text{man}}|\) if same direction.

GBoats and streams

Still-water and stream speeds

Let boat speed in still water be \(b\) and stream speed be \(s\), with \(b\gt s\).

Downstream

\[v_d=b+s\]

Upstream

\[v_u=b-s\]

Recover boat speed

\[b=\frac{v_d+v_u}{2}\]

Recover stream speed

\[s=\frac{v_d-v_u}{2}\]

Equal-distance round trip

\[S_{\text{avg}}=\frac{2v_dv_u}{v_d+v_u}=\frac{b^2-s^2}{b}\]

The current is a moving walkway

Downstream, the current helps; upstream, it opposes. Always require \(b\gt s\) for genuine upstream progress.

\[\text{ground speed}=\text{boat speed relative to water}\pm\text{stream speed}\]
DOWN: b+sUP: b−s

HRaces, head starts and “beats by” language

Same finish time

In a race of length \(L\), if \(A\) beats \(B\) by \(d\) metres:

\[v_A:v_B=L:(L-d)\]

Beats by \(t\) seconds

If \(A\) finishes in time \(T_A\), then \(B\) takes \(T_A+t\):

\[v_A:v_B=(T_A+t):T_A\]

Head start \(h\)

If \(A\) runs \(L\) while \(B\) runs \(L-h\) in equal time:

\[v_A:v_B=L:(L-h)\]
STARTFINISHHEAD STARTBEAT GAP

At the winner’s finish instant, compare distances

Both runners have travelled for the same time. Their distances are therefore proportional to speeds.

ICircular tracks and repeated meetings

Opposite directions

\[T_{\text{meet}}=\frac{L}{u+v}\]

Same direction

\[T_{\text{overtake}}=\frac{L}{|u-v|}\]

Return together to start

If lap times are \(t_1,t_2,\ldots\):

\[T_{\text{return}}=\operatorname{LCM}(t_1,t_2,\ldots)\]

Use rational-time LCM after converting to common units.

One lap is the relative gap

Starting together on a circular track, the next same-point interaction occurs when relative motion covers one full circumference.

\[\text{relative distance}=L\]
LAP LENGTH = L

JDelays, early arrival and changed speed

Late at \(u\), early at \(v\)

If late by \(t_1\) at speed \(u\), early by \(t_2\) at speed \(v\), and \(v\gt u\):

\[D=\frac{uv(t_1+t_2)}{v-u}\]

Scheduled travel time

\[T_{\text{scheduled}}=\frac Du-t_1=\frac Dv+t_2\]

Time saved by speed change

\[\Delta T=D\left(\frac1u-\frac1v\right)\]

Distance from time difference

\[D=\frac{uv\Delta T}{|v-u|}\]

Required speed after delay

If distance \(D\) must be covered in available time \(T_{\text{new}}\):

\[v_{\text{required}}=\frac{D}{T_{\text{new}}}\]

Catch-up after late start

If slower object has lead time \(t_0\), initial lead is \(vt_0\); divide by relative speed to get catch time.

EARLYSCHEDULEDLATEt₂t₁

The scheduled instant sits between early and late

The two travel times differ by \(t_1+t_2\). Equate the same distance at both speeds to recover the route length.

KStoppages and effective speed

General effective speed

\[S_{\text{eff}}=S_{\text{run}}\frac{T_{\text{run}}}{T_{\text{run}}+T_{\text{stop}}}\]

Stops \(m\) minutes in each clock hour

\[S_{\text{eff}}=S_{\text{run}}\frac{60-m}{60}\]

Stops \(m\) minutes after each hour of running

\[S_{\text{eff}}=S_{\text{run}}\frac{60}{60+m}\]

The wording creates a different cycle.

Running speed is not journey speed

Draw a cycle containing a moving block and a stopped block. Distance is earned only during the moving block, but average speed uses the whole clock.

\[\text{distance per cycle}=S_{\text{run}}T_{\text{run}}\]
RUNSTOPRUNSTOPDISTANCE ONLY IN GREEN BLOCKS

LDecision table and boundaries

PatternUseCritical check
One journey\(D=ST\)Match distance and time units
Average speedTotal distance ÷ total elapsed timeDo not average speed labels blindly
Meeting/chasingEffective gap ÷ relative speedAdd for opposite; subtract for same direction
Train crossingSum lengths to be clearedConvert speed to m/s for seconds/metres
BoatsStill-water speed \(\pm\) stream speedNeed \(b\gt s\) for upstream travel
Race/head startCompare distances in equal timeWinner’s finish instant is the reference
Circular trackOne lap ÷ relative speedDirection changes sum vs difference
Delay/stoppageBuild actual travel-time equationInclude stopped time in journey average
03

Short Tricks & Magic Formulas

Use ratios and relative speed before substituting large distances or converting every quantity.

SAVE TIME

1Conversion and inverse-change bank

Speed units

\[\text{km/h}\times\frac5{18}=\text{m/s}\]

Speed up by \(x\%\)

\[\text{time falls by }\frac{x}{100+x}\times100\%\]

Speed down by \(x\%\)

\[\text{time rises by }\frac{x}{100-x}\times100\%\]

2Average-speed bank

Equal distance

\[\frac{2xy}{x+y}\]

Equal time

\[\frac{x+y}{2}\]

Distance ratio \(a:b\)

\[\frac{a+b}{a/x+b/y}\]

3Relative motion and trains

Meet

\[T=\frac D{u+v}\]

Catch

\[T=\frac D{|u-v|}\]

Train clears object

\[T=\frac{\text{sum of effective lengths}}{\text{relative speed}}\]

4Boats, races and tracks

Boat/stream recovery

\[b=\frac{v_d+v_u}{2},\qquad s=\frac{v_d-v_u}{2}\]

Beat by \(d\) metres

\[v_A:v_B=L:(L-d)\]

Next circular meeting

\[T=\frac L{u+v}\text{ or }\frac L{|u-v|}\]

5Delay and stoppage shortcuts

Time difference at two speeds

\[D=\frac{uv\Delta T}{|v-u|}\]

Early plus late

\[D=\frac{uv(t_1+t_2)}{v-u}\]

Journey speed with stops

\[S_{\text{eff}}=S_{\text{run}}\frac{T_{\text{run}}}{T_{\text{total}}}\]

SSC motion speed dashboard

Normalize units, mark the effective distance, choose ordinary or relative speed, build the clock, and check direction.

\[\text{units}\to\text{distance}\to\text{relative speed}\to\text{time}\to\text{direction}\]
UNITSGAPRELATIVECLOCKDRAW ARROWS BEFORE FORMULAS
04

The SSC / TCS Traps — Red Flags 🚩

Wrong options average speeds directly, use the wrong relative direction, or omit an object’s length.

DON'T RUSH

Trap 1: arithmetic mean used for equal distances

d at xd at yUSE HARMONIC MEAN
  • Average speed is total distance divided by total time.
  • Equal distances use \(2xy/(x+y)\).
  • Arithmetic mean works for equal time, not equal distance.

Trap 2: relative speeds added in a chase

SAME DIRECTION: DIFFERENCE
  • Same direction uses \(|u-v|\).
  • Opposite directions use \(u+v\).
  • Draw arrows before choosing the operation.

Trap 3: train length forgotten

TRAIN + PLATFORM
  • Crossing a pole uses one train length.
  • Crossing a platform uses train plus platform length.
  • Two trains require the sum of both lengths.

km/h mixed with seconds

Convert speed to m/s before pairing with metres and seconds. The factor is \(5/18\).

Still-water and stream speeds swapped

Boat speed is the average of downstream and upstream speeds; stream speed is half their difference.

Running speed used as average speed

Stops add time but no distance. Include stoppage time in total journey time.

05

Memory Hooks & Mnemonics

Turn motion formulas into road, river, train and clock pictures.

LOCK IT IN
DST

“Distance sits above speed × time”

Cover the unknown in the triangle to select multiplication or division.

5/18 ↔ 18/5

“Five-eighteenths goes to metres per second”

Reverse to \(18/5\) when returning to kilometres per hour.

“Face-to-face add; chase subtract”

Opposite arrows add speeds; same-direction arrows use the difference.

“Rear must clear”

Train-crossing distance includes every length that must pass before the rear clears the object.

±s

“Current helps down, hurts up”

Downstream is \(b+s\); upstream is \(b-s\).

“Stops eat time, not distance”

Effective speed uses the whole elapsed clock, including stationary intervals.

Core\(D=ST\)
Equal-distance average\(2xy/(x+y)\)
Meet/chasegap ÷ relative speed
Train crossingsum lengths ÷ relative speed
Boat speeds\(b\pm s\)
Stoppagedistance ÷ total time