Distance \(D\)
Path length travelled. Use metres with seconds or kilometres with hours unless converted.
Handwritten-style notes for SSC CGL Tier I and Tier II.
Track distance along a timeline; whenever two moving objects interact, replace ordinary speed with relative speed.
Distance is the accumulated result of speed acting for time. Split a changing journey into constant-speed legs and add distances or times as required.
Master compatible units and motion ratios before using specialized train, boat or race formulas.
Path length travelled. Use metres with seconds or kilometres with hours unless converted.
Distance travelled per unit time.
Time units must agree with the speed denominator.
km/h is the larger numerical unit, so converting to m/s usually makes the number smaller. Reverse the fraction to come back.
Speed and time are inverse for the same distance.
This is the fastest relation for changed-speed timing.
For fixed distance, speed and time sit on opposite sides of a seesaw. Percentage changes are not numerically equal because the bases differ.
The harmonic mean, not the arithmetic mean.
Average journey speed uses total elapsed time, including stops, unless “running speed” is specifically requested.
Speeds receive weights through either the distance travelled or the time spent at them. Identify which quantity is equal before choosing a shortcut.
The gap changes by the sum each unit time.
The faster object gains only the speed difference.
Relative speed converts a two-object motion problem into a one-object gap-closing problem.
Distances travelled before meeting are in speed ratio \(u:v\).
Use ratio parts to locate the meeting without first finding time.
| Crossing event | Effective distance | Relative speed | Time |
|---|---|---|---|
| Pole/person/tree | Train length \(L\) | Train speed \(v\) | \(L/v\) |
| Platform/bridge/tunnel length \(P\) | \(L+P\) | \(v\) | \((L+P)/v\) |
| Two trains, opposite directions | \(L_1+L_2\) | \(v_1+v_2\) | \((L_1+L_2)/(v_1+v_2)\) |
| Two trains, same direction | \(L_1+L_2\) | \(|v_1-v_2|\) | \((L_1+L_2)/|v_1-v_2|\) |
A point object requires one train length. An extended object adds its own length. Two trains add both lengths regardless of direction.
Convert \(v\) to m/s if \(t\) is in seconds.
Use \(v_{\text{train}}+v_{\text{man}}\) if opposite, and \(|v_{\text{train}}-v_{\text{man}}|\) if same direction.
Let boat speed in still water be \(b\) and stream speed be \(s\), with \(b\gt s\).
Downstream, the current helps; upstream, it opposes. Always require \(b\gt s\) for genuine upstream progress.
In a race of length \(L\), if \(A\) beats \(B\) by \(d\) metres:
If \(A\) finishes in time \(T_A\), then \(B\) takes \(T_A+t\):
If \(A\) runs \(L\) while \(B\) runs \(L-h\) in equal time:
Both runners have travelled for the same time. Their distances are therefore proportional to speeds.
If lap times are \(t_1,t_2,\ldots\):
Use rational-time LCM after converting to common units.
Starting together on a circular track, the next same-point interaction occurs when relative motion covers one full circumference.
If late by \(t_1\) at speed \(u\), early by \(t_2\) at speed \(v\), and \(v\gt u\):
If distance \(D\) must be covered in available time \(T_{\text{new}}\):
If slower object has lead time \(t_0\), initial lead is \(vt_0\); divide by relative speed to get catch time.
The two travel times differ by \(t_1+t_2\). Equate the same distance at both speeds to recover the route length.
The wording creates a different cycle.
Draw a cycle containing a moving block and a stopped block. Distance is earned only during the moving block, but average speed uses the whole clock.
| Pattern | Use | Critical check |
|---|---|---|
| One journey | \(D=ST\) | Match distance and time units |
| Average speed | Total distance ÷ total elapsed time | Do not average speed labels blindly |
| Meeting/chasing | Effective gap ÷ relative speed | Add for opposite; subtract for same direction |
| Train crossing | Sum lengths to be cleared | Convert speed to m/s for seconds/metres |
| Boats | Still-water speed \(\pm\) stream speed | Need \(b\gt s\) for upstream travel |
| Race/head start | Compare distances in equal time | Winner’s finish instant is the reference |
| Circular track | One lap ÷ relative speed | Direction changes sum vs difference |
| Delay/stoppage | Build actual travel-time equation | Include stopped time in journey average |
Use ratios and relative speed before substituting large distances or converting every quantity.
Normalize units, mark the effective distance, choose ordinary or relative speed, build the clock, and check direction.
Wrong options average speeds directly, use the wrong relative direction, or omit an object’s length.
Convert speed to m/s before pairing with metres and seconds. The factor is \(5/18\).
Boat speed is the average of downstream and upstream speeds; stream speed is half their difference.
Stops add time but no distance. Include stoppage time in total journey time.
Turn motion formulas into road, river, train and clock pictures.
Cover the unknown in the triangle to select multiplication or division.
Reverse to \(18/5\) when returning to kilometres per hour.
Opposite arrows add speeds; same-direction arrows use the difference.
Train-crossing distance includes every length that must pass before the rear clears the object.
Downstream is \(b+s\); upstream is \(b-s\).
Effective speed uses the whole elapsed clock, including stationary intervals.